Closed zimlewis closed 6 months ago
Make sure to follow our wiki when exporting your projects with Firebase. The *.env file should be manually added in the list of exported resources.
Make sure to follow our wiki when exporting your projects with Firebase. The *.env file should be manually added in the list of exported resources.
Apparently that doesn't work - the rules of Godot are such that it won't include anything that starts with just a period. I'm not sure if the * makes a difference - it's possible, but I got the impression it didn't.
Make sure to follow our wiki when exporting your projects with Firebase. The *.env file should be manually added in the list of exported resources.
Apparently that doesn't work - the rules of Godot are such that it won't include anything that starts with just a period. I'm not sure if the * makes a difference - it's possible, but I got the impression it didn't.
I tested it in my project, with both "*" and without it. For android export (godot3.5) it works only if it's included. I didn't test it in other exports.
Btw it's irrelevant to this topic, nevertheless i would like to ask when the "once" feature would be added to v3.5 as well :P thanks!
Make sure to follow our wiki when exporting your projects with Firebase. The *.env file should be manually added in the list of exported resources.
Apparently that doesn't work - the rules of Godot are such that it won't include anything that starts with just a period. I'm not sure if the * makes a difference - it's possible, but I got the impression it didn't.
I tested it in my project, with both "" and without it. For android export (godot3.5) it works only if "" included. I didn't test it in other exports.
Btw it's irrelevant to this topic, nevertheless i would like to ask when the "once" feature would be added to v3.5 as well :P thanks!
That is already added, though not to 3.5 yet, has to wait until this weekend.
That is already added, though not to 3.5 yet, has to wait until this weekend.
Thanks for the update!
@zimlewis - can you test this using *.env as the export value? If that works, then I can close this and just update the wiki.
I guess he is away, tho i tried it on windows 10 OS and it worked there as well, just so as a note.
Anyway, have u got time for a possible 3.5 update?
At the moment, no - work is tight right now. It's not a difficult change though, if you want to just look at what I did and do it locally for yourself in 3.5, or if you want to open a PR for it - would be much appreciated!
Describe the bug Godot isn't able to include .env file while exporting anymore
To Reproduce I just casually export my godot project with firebase addons and when I tried to use my authentication it returned a 403 error: the request is missing a valid api key
Expected behavior The authentication works well in my the editor
Screenshots
![image](https://github.com/GodotNuts/GodotFirebase/assets/136766037/be35b1c0-3a0d-415e-929e-ed26c01d2ff1)
Environment: