Describe the bug
After exporting my game for a Windows preset, the game cannot connect to Firebase because the plugin is unable to locate the .env file.
To Reproduce
Export the game.
Run the console version.
GodotFirebase logs that it cannot find the .env file.
Expected behavior
The expected behavior is that the .env data would be embedded within the game's executable.
Screenshots
Not applicable.
Environment:
Windows 11
Additional context
I haven't tried this yet, but I suspect adding a copy of the .env file to the Windows export directory might resolve the issue. However, I don’t believe it's safe to ship the game with a visible .env file, so I feel like I'm missing some configuration step prior to exporting.
Apologies if I'm reporting this to the wrong place, and thanks in advance for your assistance.
Describe the bug After exporting my game for a Windows preset, the game cannot connect to Firebase because the plugin is unable to locate the .env file.
To Reproduce
Expected behavior The expected behavior is that the .env data would be embedded within the game's executable.
Screenshots Not applicable.
Environment:
Additional context I haven't tried this yet, but I suspect adding a copy of the .env file to the Windows export directory might resolve the issue. However, I don’t believe it's safe to ship the game with a visible .env file, so I feel like I'm missing some configuration step prior to exporting.
Apologies if I'm reporting this to the wrong place, and thanks in advance for your assistance.