Describe the bug
I use the SteamMultiplayerPeer for etablishing connections between peers. When a peer tries to join
a lobby/session , the error : CONNECTION ATTEMPTED BY PLAYER NOT IN LOBBY!? is thown into the console
EDIT : This error appears : Global.gd:181 @ _process(): Connection terminated. See ESteamNetConnectionEnd for reason #5003. and ESteamNetworkingConnectionState for connection state GodotSteam/GodotSteam#4
To Reproduce
setup a SteamMultiplayerPeer based connection system (with connect_lobby() and create_lobby() etc)
host/create a lobby and then try to join this lobby with another account/friend
the error will be thrown in the output when the user will try to join the lobby
Expected behavior
The other user should just join the lobby/session with no issues.
Desktop (please complete the following information):
OS : Windows 10
Version : 22H2
Version of Godot:
4.2.2.stable
Version of GodotSteam:
GodotSteam 4.9 pre-compiled in godot
Hey there! Unfortunately, I did not work on MultiplayerPeer and am unfamiliar with how it works. I do somewhat recognize the error; you may have better luck checking our Discord's MultiplayerPeer channel.
Describe the bug I use the SteamMultiplayerPeer for etablishing connections between peers. When a peer tries to join a lobby/session , the error :
CONNECTION ATTEMPTED BY PLAYER NOT IN LOBBY!?
is thown into the consoleEDIT : This error appears :
Global.gd:181 @ _process(): Connection terminated. See ESteamNetConnectionEnd for reason #5003. and ESteamNetworkingConnectionState for connection state GodotSteam/GodotSteam#4
To Reproduce
Expected behavior The other user should just join the lobby/session with no issues.
Desktop (please complete the following information):
Version of Godot: 4.2.2.stable
Version of GodotSteam: GodotSteam 4.9 pre-compiled in godot