GodotVR / gdleapmotion

Leap motion module for Godot
MIT License
18 stars 4 forks source link

[WIP] Implement Gestures #15

Open pwab opened 4 years ago

pwab commented 4 years ago

WIP proposal


Just some short points:

BastiaanOlij commented 4 years ago

I really hope we can find someone who is delving into this sort of stuff to contribute. I think a number of those aren't even restricted to leap motion but could be added to the godot-xr-tools library as more generic features.

I know Holger (Neospark) has been dealing with gestures with hand tracking on the quest, I'd advise having a chat with him about his experiences.

Are you on discord? The Godot Discord has an excellent active #XR channel where it would be good to discuss these things.

pwab commented 4 years ago

I really hope we can find someone who is delving into this sort of stuff to contribute.

Well this proposal is also written for me. I plan to implement this stuff somehow. At least in GDscript for the leap motion hand. But you are right that this could be implemented for a broader audience.

I know Holger (Neospark) has been dealing with gestures with hand tracking on the quest,

Thanks for the contact. Will return to this topic if the more important bullet collision problems are solved. I also know some guys that have implemented gestures for the Kinect and established a hand gestures catalogue for human-computer-interfaces.

Are you on discord?

Yes I was online two days ago. Will come back there soon.