This adds a simple scatter script and applies it to the test level:
Could maybe use a proper mesh for the rocks as they are just boxes atm.
Internally this uses a multimesh so for low poly objects you can easily place tens of thousands of instances without breaking a sweat.
It places these objects within a given area at random locations. These are determined at startup, we're not saving the locations, which may lead to a bit of a slowdown at startup if you go overboard with the numbers.
This adds a simple scatter script and applies it to the test level:
Could maybe use a proper mesh for the rocks as they are just boxes atm.
Internally this uses a multimesh so for low poly objects you can easily place tens of thousands of instances without breaking a sweat. It places these objects within a given area at random locations. These are determined at startup, we're not saving the locations, which may lead to a bit of a slowdown at startup if you go overboard with the numbers.
But I wanted to keep things simple.
For something more advanced I highly recommend https://github.com/HungryProton/scatter