Ok, loading now works as well. I think this is as far as I want to take it right now, there are a number of things that we need to do but I think they kind of fall outside of this initial PR.
A UI somewhere in the game, either a wrist UI (my preference) or a popup menu, that gives you access to options such as reload from last save, quit game, etc. This might also be a start to a UI that allows you to adjust in game things.
The current "save pole" only has a big red button you can press that functions as an autosave, saving the game using a name that is generated once after a new game starts and is then reused. We need a second alternative that allows you to give the save game a name but this would require a more elaborate UI. This could be implemented in the wrist UI but I'm a strong believer in having predefined save points in a game instead of being able to save at any moment (though both should be, and are, possible).
I didn't do anything nice with the summary, I think that is definately something we can improve upon.
The menu in the main scene is bare bones, we can probably dress it up even further.
Add load and save game logic plus improving the menu