currently there is no way to stack items that share the same type
idea here would be for smaller or reasonable items to be stacked such as
wooden logs
small stones
magazines
implementation could probably be done by adding/exposing an int to the persistent pocket and to increase/decrease the amount depending upong grabbing from the pocket
(note am merely tryin to put down a list of things the current implementation could be expanded with, so do not take it too seriously.
i think we all are pretty damn happy with what we already got goin here)
currently there is no way to stack items that share the same type
idea here would be for smaller or reasonable items to be stacked such as
implementation could probably be done by adding/exposing an int to the persistent pocket and to increase/decrease the amount depending upong grabbing from the pocket
(note am merely tryin to put down a list of things the current implementation could be expanded with, so do not take it too seriously. i think we all are pretty damn happy with what we already got goin here)