GodotVR / godot-xr-template

Godot XR Template project containing needed plugins, XR Tools and a very simple demo game
MIT License
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Upgrade template to have two-handed grab support in persistent objects. #26

Closed Malcolmnixon closed 9 months ago

DigitalN8m4r3 commented 9 months ago

can confirm this working and thanks for takin the time to do this

DigitalN8m4r3 commented 9 months ago

brought the sniper rifle from the xr tools in and tested with my own scenes as well.

can confirm tests worked out great, would have liked to have the option to switch to the primary grabpoint if close with the hand, this being purely nitpicking but then again it might make the object kicking the player less possible since when u want to switch the primary hand u have to drop it to do so and thus upon drop u get the rest velocity projected at the playerbody, this at least is how it kinda feels, i doubt that it is what is happening.

anyways, this is a go for me. clean ups and etc. additional things can be added in future but this looks good as it is and will most definetly aid users in the coming jam