The template library currently places items in the game folder and img folder. I think this structure needs to change and be brought inline with godot-xr-tools.
I propose the following:
addons: folder containing the addsons like XR tools itself and the OpenXR plugin/loader
assets: contains models/images/sounds and other assets
game: contains the levels of the game, we call this scenes in XR tools
Need to make a decision which one is more apt
components: what is currently game/objects
These should be scenes that are used in multiple levels and/or a collection of useful commonly used items in VR.
I suggest we move this outside of game so its easier to find once there are many game levels.
I agree - separating out the components will help categorizing the template parts a game can optionally reuse from the game parts that should be replaced.
The template library currently places items in the
game
folder andimg
folder. I think this structure needs to change and be brought inline withgodot-xr-tools
.I propose the following: