GodotVR / godot-xr-tools

Support scenes for AR and VR in Godot
MIT License
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Thumb-Animations are not correct using Grabpoints #466

Open urob007 opened 1 year ago

urob007 commented 1 year ago

I'am using Godot 3.5 with xr-tools 3.5. Every .anim i used in an open/close animation the thumbs are not in a correct position. The Thumb-Positions are correct checking them in the AnimationPlayer. Did the same "rituals" like they are shown in the "Godot XR Tools part 2 - Picking up objects" Tutorial The Cup-Animation looks like Grip-Shaft. Did an own animation with a thumb far away from the fingers, had no effect, the own Finger-Animations do work.

BastiaanOlij commented 1 year ago

We're not actively developing on Godot 3 anymore, if you can supply a sample project we could have a quick look if its fixable.

Also can the issue be reproduced in Godot 4?

urob007 commented 1 year ago

We have problems to create Quest2 Projects in Godot 4. So we start a new try next weeks. If I can reproduce it, I will give you an update or close that issue.