Closed raflyyyanuar closed 6 months ago
I think the problem is caused by WorldEnvironment
. When that gets deleted, it performs as expected. I just don't get why using a WorldEnvironment
will cause this problem.
Anyway, this is my env.tres
:
[gd_resource type="Environment" load_steps=4 format=3 uid="uid://2pb77lj2ovsf"]
[ext_resource type="Texture2D" uid="uid://eca1rsshqv2w" path="res://assets/common/images/sky_hdris/DaySkyB.exr" id="1_hctme"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_j45fp"]
panorama = ExtResource("1_hctme")
[sub_resource type="Sky" id="Sky_dn2re"]
sky_material = SubResource("PanoramaSkyMaterial_j45fp")
[resource]
background_mode = 2
background_energy_multiplier = 0.4
sky = SubResource("Sky_dn2re")
ambient_light_color = Color(0, 0, 0.172549, 1)
reflected_light_source = 2
tonemap_mode = 1
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
fog_density = 0.001
After some checkings and uncheckings, I found out that the problem arises when SSR is enabled. Why is that? Oh, and the problem is fixed by disabling SSR.
Edit: typo
Unlike the Godot XR Tools Demo, the Godot XR Tools render the same image to both eyes.
Minimal reproduction:
SceneBase
. Set it up however you want. I just add a ground with collision and some environments to look at.