GodotVR / godot-xr-tools

Support scenes for AR and VR in Godot
MIT License
471 stars 64 forks source link

Feature Request: Flexible Grab Points #616

Open reuse898 opened 5 months ago

reuse898 commented 5 months ago

Hey all, The summary of the feature is this, instead of having to add individual grab points for both left and right hands, a simpler, from the dev perspective, and more immersive way to do this would be to have a scene that marks an object as interactive/interactable and allows the hands/XRToolsFunctionPickup to attach where the hands collide with/touch the object. An example and use case of this would be being able to hold an object and looking at all faces by rotating it by grabbing different areas of the object without needing to individually define those grab points. Let me know what y'all think!

Lewis-glasgow commented 5 months ago

like weapon handling in blade and sorcery, that will be a nice feature

squimbo commented 2 months ago

Please, I need this.