fixes the above by adding a bool to the viewport_2d_in_3d.gd script
it allows for non built in meshes to be used, therefore array meshes, this allows for all kinds of surfaces to be used for displaying ui elements, for example a curved screen as shown in the pr.
the pr updates the current pointer demo with a curved screen
621
fixes the above by adding a bool to the viewport_2d_in_3d.gd script
it allows for non built in meshes to be used, therefore array meshes, this allows for all kinds of surfaces to be used for displaying ui elements, for example a curved screen as shown in the pr.
the pr updates the current pointer demo with a curved screen