Is there any plugins or functionality already in godot or godot-xr-tools that allow you to place objects by GPS coordinate? such as how pokemon go worked?
Also, let's say your game is be played on uneven ground - hills, beach, etc. - how would you place objects in real time based on the actual terrain - is there some kind of ground detector or plane detector (based on the lidar) that allow you to place objects where you need them?
Is there any plugins or functionality already in godot or godot-xr-tools that allow you to place objects by GPS coordinate? such as how pokemon go worked?
Also, let's say your game is be played on uneven ground - hills, beach, etc. - how would you place objects in real time based on the actual terrain - is there some kind of ground detector or plane detector (based on the lidar) that allow you to place objects where you need them?