Open RangerMauve opened 2 months ago
At the moment the code assumes there are controllers present for pointers. It'd be nice if one could attach a ray to any 3d object like the camera.
If not in the FunctionPointer class, it'd be nice if some of the core raycasting logic was exposed somewhere reusable instead.
now #683 is the new PR for this feature
Can you confirm the solution from surreal6 meets your needs.
At the moment the code assumes there are controllers present for pointers. It'd be nice if one could attach a ray to any 3d object like the camera.
If not in the FunctionPointer class, it'd be nice if some of the core raycasting logic was exposed somewhere reusable instead.