GodotVR / godot-xr-tools

Support scenes for AR and VR in Godot
MIT License
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Allow Gaze tracking for function pointer when hands not available. #662

Open RangerMauve opened 2 months ago

RangerMauve commented 2 months ago

At the moment the code assumes there are controllers present for pointers. It'd be nice if one could attach a ray to any 3d object like the camera.

If not in the FunctionPointer class, it'd be nice if some of the core raycasting logic was exposed somewhere reusable instead.

surreal6 commented 5 days ago

now #683 is the new PR for this feature

Malcolmnixon commented 3 days ago

Can you confirm the solution from surreal6 meets your needs.