GodotVR / godot-xr-tools

Support scenes for AR and VR in Godot
MIT License
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Fix things trying to access non-existent property on start xr #665

Closed DanielKinsman closed 3 months ago

DanielKinsman commented 3 months ago

xr_active was made private

DanielKinsman commented 3 months ago

is_xr_active() is a static func now, should I also change the calls to use the class rather than the instance?

Malcolmnixon commented 3 months ago

This looks good to me. We're going to be doing some other improvements later with this - improving documentation and fixing a few spelling mistakes; but this works well for me in the main scene.