GodotVR / godot-xr-tools

Support scenes for AR and VR in Godot
MIT License
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[Feature] Integrating Godot 4.3 Motion Matching for Humanoid Orientation Prediction #674

Open GeorgeS2019 opened 2 months ago

GeorgeS2019 commented 2 months ago

https://github.com/GuilhermeGSousa/godot-motion-matching/discussions/30

DigitalN8m4r3 commented 2 months ago

while this certainly is interesting, i dont think that its something that should be part of xr tools and neither in the v2 Version of it. We currently still have other areas that need attention way more then something like this. There is avatar work already done by malcolm and it is in a verry useable state.

GeorgeS2019 commented 2 months ago

https://github.com/GuilhermeGSousa/godot-motion-matching/discussions/30#discussioncomment-10595993

Malcolmnixon commented 2 months ago

while this certainly is interesting, i dont think that its something that should be part of xr tools and neither in the v2 Version of it. We currently still have other areas that need attention way more then something like this. There is avatar work already done by malcolm and it is in a verry useable state.

I agree - my current work is all in smaller assets that can cooperatively work together - that way developers don't end up with a massive monolithic asset where they only use 10% of it.

That being said I thing a Godot Motion Matching asset would be extremely valuable.