Closed surreal6 closed 1 month ago
This is looking very good - although it did highlight a bug with the desktop integration overwriting the headset rotation even in full XR mode - https://github.com/GodotVR/godot-xr-tools/issues/684
Do you think it's beneficial to keep the laser functionality - it can be enabled and does work, but it looks so bad (the laser coming out between the eyes) I'm not sure it'd ever want to be enabled.
Oh, good, you found the bug with the desktop integration. I was unable to detect where it came from, but was suspecting from desktop integration and asked pietru about, but he didn't see any bug...
Yes, i think we can remove the laser functionality. As i understand, It its useful just to check if the pointer is working, but you can also use the target for this. I can remove the laser functionality for clearness.
this will fix #662 issue
TY for working on this!
With Pietru's fix this now works perfectly.
A new implementation of the Gaze Pointer but as an independent function. Based in #664 PR
With 'click on hold' boolean you can select to send clicks to the target node or just move the mouse around.