GodotVR / godot-xr-tools

Support scenes for AR and VR in Godot
MIT License
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Fix gdlint errors #691

Open squidt opened 1 month ago

squidt commented 1 month ago

The most important fix would be to 'start_xr.gd' which reorders the static variable to the top. I've seen at least 2 PRs fail gdlint checks due to this file.

squidt commented 1 month ago

thanks! yea I at first I was just gonna fix the start_xr file then figured I'd do the rest while i was there since it's an accessible contribution