issues
search
GodotVR
/
godot_oculus_mobile
Godot Oculus mobile drivers (Oculus Go / Oculus Quest)
MIT License
169
stars
34
forks
source link
Development branch for version 3.1.0
#132
Closed
m4gr3d
closed
3 years ago
m4gr3d
commented
3 years ago
Features:
Update to version
27
of the Oculus Mobile SDK.
Update to version
3.3
of the Godot Android library.
Introduce the
PoseRecentered
signal (and java callback) to notify of
pose recentering
events
.
Add
OvrSystem::get_driver_version()
to access the version for the vrapi driver.
Add support for updating the
engine iterations frequency
alongside the refresh rate.
Bug Fixes:
Resolve issue causing the touch controllers' joyticks to have invalid axis input when resuming from hand tracking.
Breaking Changes:
Change the axes used for the finger pinch strength. This was done to resolve the bug mentioned above. The new axes mappings are as follow:
Index finger pinch strength -> axis 4
Middle finger pinch strength -> axis 5
Ring finger pinch strength -> axis 8
Pinky finger pinch strength -> axis 9
Features:
PoseRecentered
signal (and java callback) to notify ofpose recentering
events.OvrSystem::get_driver_version()
to access the version for the vrapi driver.Bug Fixes:
Breaking Changes: