Open dav opened 3 years ago
I am getting this "No library set for this platform" message every time my program starts on PC but it doesn't prevent the program from running so I haven't looked too much into it. But it could be godot oculus mobile trying to load on PC when it should only load on Android.
I am on Ubuntu Linux on an Intel laptop, running Godot v3.3.2.stable.official.
I have created the example project as outlined here
I can export the project as an APK, load it on my Quest and it runs fine.
However when I attempt to run the project in the IDE, the
preload("res://addons/godot_ovrmobile/OvrInitConfig.gdns")
is returning null and the Errors tab showsNo library set for this platform
. Is it impossible to run Oculus plugin based projects in the Godot IDE on Intel? If so I would request that gets stated in the README for this project somewhere.Further details:
The
addons/godot_ovrmobile/OvrInitConfig.gdns
does exist but I see by inspecting this text file that it is referencingaddons/godot_ovrmobile/godot_ovrmobile.gdnlib
and that file looks like this:So if I had to guess, it appears that only arm is supported, unless there is some other way to set this up to work on Intel based systems?