GodotVR / godot_oculus_mobile

Godot Oculus mobile drivers (Oculus Go / Oculus Quest)
MIT License
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Add support for Passthrough API #140

Closed walking-octopus closed 2 years ago

walking-octopus commented 2 years ago

See developer.oculus.com/documentation/unity/unity-passthrough for reference.

m4gr3d commented 2 years ago

Passthrough support was already added to the Godot OpenXR plugin.

Oculus has deprecated its vrapi API upon which this plugin is built, so there should be no further updates to this plugin going forward.

walking-octopus commented 2 years ago

Thanks! Most of the documentation didn't mention this got deprecated. Have a good day!

m4gr3d commented 2 years ago

The OpenXR plugin got stable not too long ago, so we're still in the process of updating and refactoring the main Godot source code accordingly and as a result this plugin got inadvertently neglected.

Once we complete the update to the main Godot Engine code, we'll update the documentation accordingly.

Thanks!