Closed walking-octopus closed 2 years ago
Passthrough support was already added to the Godot OpenXR plugin.
Oculus has deprecated its vrapi API upon which this plugin is built, so there should be no further updates to this plugin going forward.
Thanks! Most of the documentation didn't mention this got deprecated. Have a good day!
The OpenXR plugin got stable not too long ago, so we're still in the process of updating and refactoring the main Godot source code accordingly and as a result this plugin got inadvertently neglected.
Once we complete the update to the main Godot Engine code, we'll update the documentation accordingly.
Thanks!
See developer.oculus.com/documentation/unity/unity-passthrough for reference.