GodotVR / godot_oculus_mobile

Godot Oculus mobile drivers (Oculus Go / Oculus Quest)
MIT License
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Oculus mobile godot plugin v2 #71

Closed m4gr3d closed 4 years ago

m4gr3d commented 4 years ago

Refactor of the Oculus mobile plugin to match the newly proposed Godot Android plugin architecture (PR https://github.com/godotengine/godot/pull/33682).

In addition:

Note: This is still a WIP with numerous missing parts (including updated documentation). I'm putting it early for review to start the conversation about the new architecture.

m4gr3d commented 4 years ago

@NeoSpark314 @BastiaanOlij I've created a 2.0 branch which will be used for continuous development for the new plugin architecture.

m4gr3d commented 4 years ago

I really like we're completely baseing this on gradle now, it seems like we're simplifying the build system for Android.

Once the upstream PR gets merged, mind having a look at the examples on the GDNative repo and adding the code to compile the basic examples on Android for that so people can see it works this way?

@BastiaanOlij Can you point me to the examples on the GDNative repo.

BastiaanOlij commented 4 years ago

@BastiaanOlij Can you point me to the examples on the GDNative repo. The repo is here: https://github.com/GodotNativeTools/GDNative-demos

Probably getting c/SimpleDemo and cpp/SimpleDemo up and running on Android would be pretty cool.