Closed m4gr3d closed 4 years ago
@NeoSpark314 @BastiaanOlij I've created a 2.0
branch which will be used for continuous development for the new plugin architecture.
I really like we're completely baseing this on gradle now, it seems like we're simplifying the build system for Android.
Once the upstream PR gets merged, mind having a look at the examples on the GDNative repo and adding the code to compile the basic examples on Android for that so people can see it works this way?
@BastiaanOlij Can you point me to the examples on the GDNative repo.
@BastiaanOlij Can you point me to the examples on the GDNative repo. The repo is here: https://github.com/GodotNativeTools/GDNative-demos
Probably getting c/SimpleDemo
and cpp/SimpleDemo
up and running on Android would be pretty cool.
Refactor of the Oculus mobile plugin to match the newly proposed Godot Android plugin architecture (PR https://github.com/godotengine/godot/pull/33682).
In addition:
Note: This is still a WIP with numerous missing parts (including updated documentation). I'm putting it early for review to start the conversation about the new architecture.