GodotVR / godot_oculus_mobile

Godot Oculus mobile drivers (Oculus Go / Oculus Quest)
MIT License
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Expose API so we can draw to Compositor layer #75

Open shafy opened 4 years ago

shafy commented 4 years ago

Drawing to the compositor layer instead of the eye buffer is useful for a couple of things. An important use case is to render text more clearly. They already provide scripts for this in their Unity SDK called OVROverlay.

m4gr3d commented 3 years ago

In order to expose this feature in Godot, we could extend Godot's Viewport (e.g: OvrViewport) and have it backed by an ovr compositor layer.