Closed m4gr3d closed 4 years ago
Version 12.0 of the Oculus mobile SDK adds support for dynamic foveation, so the feature should be integrated and exposed in the Godot plugin.
https://developer.oculus.com/documentation/quest/latest/concepts/mobile-ffr/
Fixed by PR #84
Version 12.0 of the Oculus mobile SDK adds support for dynamic foveation, so the feature should be integrated and exposed in the Godot plugin.
https://developer.oculus.com/documentation/quest/latest/concepts/mobile-ffr/