Open BastiaanOlij opened 3 years ago
Yes, actually now that OpenVRConfig does more, we'd want to instantiate it anyway all the time.
Indeed, which is why I never ran into this before but I guess we can't guarantee its instantiated.
Haven't found the cause yet though
This is not by design :)
Found out on stream yesterday that if OpenVRConfig isn't initialized within Godot first that the engine crashes, presumably because certain default values aren't set up as the underlying singleton should be created even if the GDNative object isn't.
Workaround for now is to make sure you execute:
before
arvr_interface.initialize()
is run.