At the moment, both the joystick and trackpad on the valve index knuckles bind to index 0 and 1 on get_joystick_axis
The workaround I have for now is to use the button press/release events the joystick emits on move on index 14 that the trackpad does not in order to tell whether I should be ignoring the joystick axis values.
Since it's normal to rest your thumbs on the trackpads on the index, and the frequency of using get_joystick_axis in order to implement locomotion, ideally they'd be bound to different indexes.
I'm not sure how difficult this would be to support as I haven't looked at implementation at all, or whether listening for button press/release events to differentiate functionality is expected.
EDIT: More testing shows that the trackpad does emit a press even on index 14 if you actually press it rather than just "scroll" or touch.
At the moment, both the joystick and trackpad on the valve index knuckles bind to index 0 and 1 on get_joystick_axis
The workaround I have for now is to use the button press/release events the joystick emits on move on index 14 that the trackpad does not in order to tell whether I should be ignoring the joystick axis values.
Since it's normal to rest your thumbs on the trackpads on the index, and the frequency of using get_joystick_axis in order to implement locomotion, ideally they'd be bound to different indexes.
I'm not sure how difficult this would be to support as I haven't looked at implementation at all, or whether listening for button press/release events to differentiate functionality is expected.
EDIT: More testing shows that the trackpad does emit a press even on index 14 if you actually press it rather than just "scroll" or touch.