Open TitansWhale opened 1 year ago
You'll definitively want to make sure you have a size set in the viewport that is being used as the overlay - also your overlay, depending on settings might be tracking "inside" your head - might need to move it in 3D space.
You'll definitively want to make sure you have a size set in the viewport that is being used as the overlay - also your overlay, depending on settings might be tracking "inside" your head - might need to move it in 3D space.
thanks
I am a beginner in Godot, and I followed the Using OpenVR overlays tutorial step by step to implement the OpenVR overlay feature and add a 2D scene to the viewport. However, I did not see my 2D scene in SteamVR's home environment. I am not sure what I did wrong. The only difference between my project and the tutorial is that I commented out arvr_interface.get_render_targetsize() because $viewport is null in _init().![image](https://github.com/GodotVR/godot_openvr/assets/26743177/07de273d-7f90-4e9f-808f-c8971ba811d0)
The following repository contains my code : godot_openvr_overlay_test