As soon as player body collision bits are not all unchecked, Godot starts generating warnings about missing collision shape on each frame if left VR controller is close to player's head or player's body.
It can be easily reproduced in supplied demo by assigning any collision bit to PlayerBody.
As soon as player body collision bits are not all unchecked, Godot starts generating warnings about missing collision shape on each frame if left VR controller is close to player's head or player's body.
It can be easily reproduced in supplied demo by assigning any collision bit to PlayerBody.