GodotVR / godot_openxr

(Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x
MIT License
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When Trying to run the demo project got attached error #210

Open masudme09 opened 2 years ago

masudme09 commented 2 years ago

image

I have tried to follow the tutorial and it turns out that when deploying to quest 2, controllers were disabled.

BastiaanOlij commented 2 years ago

That would suggest using the demo with an older version of the plugin. Try getting the latest pre-release from the releases page and see if that solves your issue

tcrass commented 1 year ago

Just tried running the demo in Godot 3.5.1 and encountered the same problem as masudme09, no matter whether I use the latest openxr-plugin release (Godot OpenXR 1.3.0) or the latest pre-release (Automatic build for changeset b7dcedd)...

Any further ideas?

Cheers -- Torsten

Bauxitedev commented 1 year ago

To fix this on Windows you need to download the precompiled binaries from here and place both DLLs from the zip file (found in godot_openxr_1.3.0\addons\godot-openxr\bin\win64\) in the addons\godot-openxr\bin\win64 folder.

tcrass commented 1 year ago

To fix this on Windows you need to download the precompiled binaries from here and place both DLLs from the zip file (found in godot_openxr_1.3.0\addons\godot-openxr\bin\win64\) in the addons\godot-openxr\bin\win64 folder.

Thanks, I'll try this as soon as I'll find time to play around with Godot again. I'll also try to figure out if there's a similar fix for Linux.

Cheers -- Torsten