Open masudme09 opened 2 years ago
That would suggest using the demo with an older version of the plugin. Try getting the latest pre-release from the releases page and see if that solves your issue
Just tried running the demo in Godot 3.5.1 and encountered the same problem as masudme09, no matter whether I use the latest openxr-plugin release (Godot OpenXR 1.3.0) or the latest pre-release (Automatic build for changeset b7dcedd)...
Any further ideas?
Cheers -- Torsten
To fix this on Windows you need to download the precompiled binaries from here and place both DLLs from the zip file (found in godot_openxr_1.3.0\addons\godot-openxr\bin\win64\
) in the addons\godot-openxr\bin\win64
folder.
To fix this on Windows you need to download the precompiled binaries from here and place both DLLs from the zip file (found in
godot_openxr_1.3.0\addons\godot-openxr\bin\win64\
) in theaddons\godot-openxr\bin\win64
folder.
Thanks, I'll try this as soon as I'll find time to play around with Godot again. I'll also try to figure out if there's a similar fix for Linux.
Cheers -- Torsten
I have tried to follow the tutorial and it turns out that when deploying to quest 2, controllers were disabled.