GodotVR / godot_openxr

(Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x
MIT License
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Mgschwans workaround for failed release of swapchain #222

Closed BastiaanOlij closed 2 years ago

BastiaanOlij commented 2 years ago

Just isolating the workaround by @mgschwan in #214 for re-initialising the swapchain when it fails to release.

This is a weird issue on Oculus Quest where when screen recording starts, we can no longer release images in the swapchain without a good explanation as to what we're doing incorrectly.

Once we figure out the proper fix we can revert this PR.