GodotVR / godot_openxr

(Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x
MIT License
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Adding idle, synchronized, loss pending and exiting signals #223

Closed BastiaanOlij closed 2 years ago

BastiaanOlij commented 2 years ago

Added missing signals on session state changes. This is a continuation of this work in PR #214. I did not add ready as we already have openxr_session_begun being triggered on our ready state change and it is thus the same thing.