GodotVR / godot_openxr

(Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x
MIT License
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Expose finger curl & transform data #232

Open 2-3-5-41 opened 2 years ago

2-3-5-41 commented 2 years ago

Assuming that the OpenXR skeletal input system also works with with controllers that aren't the index controllers, would it be possible for there to be a node that is a part of the XROrigin node that exposes copies or raw output data that can be used to apply to hand rig positions and rotations, or at the minimum, expose finger curl data that can be used to pose hands that don't conform to the OpenXR specifications on skeletal tracking?