GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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Fix hand tracking mesh skeleton setup #108

Closed m4gr3d closed 6 months ago

m4gr3d commented 6 months ago

The previous logic was attempting to set the XRHandModifier3D parent to an invalid target when the p_hand != hand

m4gr3d commented 6 months ago

cc @devloglogan

devloglogan commented 6 months ago

Looks good to me, thank you for the fix!