GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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Implement XR_META_passthrough_preferences extension #119

Closed devloglogan closed 2 months ago

devloglogan commented 3 months ago

Draft PR because this is a follow up PR to #115

Adds an is_passthrough_preferred() function to OpenXRFbPassthroughExtensionWrapper that will return true if the headset's passthrough feature was enabled on application startup.