In a similar fashion to https://github.com/godotengine/godot/pull/91485, implements "hole punching" for fb passthrough geometry. This mode makes it so objects behind the passthrough geometry will not be seen, like the clip in this comment. The passthrough geometry in this repo's demo now has this enabled.
I believe this mode would be the more common use case for passthrough geometry, so I've set enable_hole_punch to true by default.
In a similar fashion to https://github.com/godotengine/godot/pull/91485, implements "hole punching" for fb passthrough geometry. This mode makes it so objects behind the passthrough geometry will not be seen, like the clip in this comment. The passthrough geometry in this repo's demo now has this enabled.
I believe this mode would be the more common use case for passthrough geometry, so I've set
enable_hole_punch
totrue
by default.