GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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Implement XR_META_automatic_layer_filter extension #142

Closed devloglogan closed 1 month ago

devloglogan commented 2 months ago

This PR is a follow up to https://github.com/GodotVR/godot_openxr_vendors/pull/136. The previous settings have now been moved into a "manual" subcategory, while this PR adds new properties related to the "auto" subcategory. Set enable_auto_filter to true, and within options select the candidate filters you would like it to be able to select from.

If enable_auto_filter is true and at least one option is selected, automatic filtering will override the manual options.

composition_layer_auto_filtering