GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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Update property usage for hand tracking mesh scale override properites #145

Closed devloglogan closed 1 month ago

devloglogan commented 1 month ago

The use_scale_override and scale_override properties in OpenXRFbHandTrackingMesh were originally given a property usage of PROPERTY_USAGE_NO_EDITOR. This usage may have godot store the property values in the nodes .tscn file, which is not necessary for these properties and clutters up diffs.

Changing it to PROPERTY_USAGE_NONE prevents that from happening, and the properties still work correctly.