GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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Unify passthrough implementations in demo project #146

Closed devloglogan closed 1 month ago

devloglogan commented 1 month ago

Between the passthrough and scene / spatial anchor demos, there was some conflicting passthrough code that would cause passthrough info displayed on the right controller to be inaccurate. I've unified it so users only access full passthrough via the right controller, but scene / spatial anchor data now always displays in that mode.