Between the passthrough and scene / spatial anchor demos, there was some conflicting passthrough code that would cause passthrough info displayed on the right controller to be inaccurate. I've unified it so users only access full passthrough via the right controller, but scene / spatial anchor data now always displays in that mode.
Between the passthrough and scene / spatial anchor demos, there was some conflicting passthrough code that would cause passthrough info displayed on the right controller to be inaccurate. I've unified it so users only access full passthrough via the right controller, but scene / spatial anchor data now always displays in that mode.