Changes the color map passthrough filter resource from GradientTexture1D to Gradient. I was just calling get_gradient() from the GradientTexture1D, so this change is more efficient and cuts out that extra step.
I've also removed the meaningless line of use_scale_override = false from main.tscn which should have been removed in a previous hand tacking mesh cleanup PR.
Changes the color map passthrough filter resource from
GradientTexture1D
toGradient
. I was just callingget_gradient()
from theGradientTexture1D
, so this change is more efficient and cuts out that extra step.I've also removed the meaningless line of
use_scale_override = false
frommain.tscn
which should have been removed in a previous hand tacking mesh cleanup PR.