GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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Update color map resource to gradient type #152

Closed devloglogan closed 4 months ago

devloglogan commented 4 months ago

Changes the color map passthrough filter resource from GradientTexture1D to Gradient. I was just calling get_gradient() from the GradientTexture1D, so this change is more efficient and cuts out that extra step.

I've also removed the meaningless line of use_scale_override = false from main.tscn which should have been removed in a previous hand tacking mesh cleanup PR.