Closed dsnopek closed 4 months ago
@dsnopek Looks like there's a build failure due to the missing Gradient
type
https://github.com/GodotVR/godot_openxr_vendors/actions/runs/9261507612/job/25476985181#step:5:24
Hm, I'm not sure how I didn't catch that in my testing! Here's PR https://github.com/GodotVR/godot_openxr_vendors/pull/159 to fix
Even though we only update the docs site for builds on the master
branch, I guess we should at least built the docs in each PR in order to detect these sort of issues..
This PR updates the XML docs from the current code (so it pulls in some stuff that wasn't present when PR https://github.com/GodotVR/godot_openxr_vendors/pull/138 was made), and adds API documentation for everything associated with Meta's Scene Understanding and Spatial Anchor APIs.
I also just realized that the bits to get the XML docs compiled into the GDExtension (so they are visible in the editor) weren't added! So, I've also taken the opportunity to update godot-cpp, and add that as well.
Logan also noticed that
.\make.bat api
wasn't working on Windows. So, I've snuck in a fix for that as well :-)This will compliment the tutorial in PR https://github.com/GodotVR/godot_openxr_vendors/pull/153