GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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godot 4 beta 8 and pico 4 not working anymore #16

Closed flobotics closed 1 year ago

flobotics commented 1 year ago

hi, when i copy GodotOpenXRPico.gdap into my projects android/plugins/ folder it returns

modules/gdscript/gdscript_analyzer.cpp:670 - Parser bug (please report): tried to assign unset node without an identifier.

I have no option to enable "godot openxr pico" anymore in Project->Export view ?

when i build the apk and run it on device , it shows a black screen in "not VR-mode" .

rsjtdrjgfuzkfg commented 1 year ago

Works for me, I'd assume there is something in the specific project you're trying to build. Maybe try the demo project to see if the issue persists?

flobotics commented 1 year ago

i created a new project with beta-8 and it prints

Invalid plugin config file GodotOpenXRPico.gdap

But it works, sorry seemed a bug in my previous project.

thx

rsjtdrjgfuzkfg commented 1 year ago

As this issue is identified to not be in this repository, we should imho close it.

[Ping to @BastiaanOlij as I know he has the powers to close issues, not sure who else has the permission to do so]

BastiaanOlij commented 1 year ago

@m4gr3d and @kisg at the moment, happy to add you too Dirk, just sent me an email if you want to become one of the maintainers for this repo

And yes I'll close this issue. I generally don't like closing issues until the OP gives confirmation that an issue is fixed even if that means issues tend to go stale.