While this isn't strictly necessary (we can still run on Godot 4.3-beta2 with the existing godot-cpp version) it includes some bug fixes, and the build profile changes that PR https://github.com/GodotVR/godot_openxr_vendors/pull/149 depends on. It'll also keep us a little closer to the version of godot-cpp that will eventually be released together with Godot 4.3-stable, allowing us to find any potential surprises a little earlier.
Updates to the godot-cpp version that matches Godot 4.3-beta2 (see https://github.com/godotengine/godot-cpp/issues/1475).
While this isn't strictly necessary (we can still run on Godot 4.3-beta2 with the existing godot-cpp version) it includes some bug fixes, and the build profile changes that PR https://github.com/GodotVR/godot_openxr_vendors/pull/149 depends on. It'll also keep us a little closer to the version of godot-cpp that will eventually be released together with Godot 4.3-stable, allowing us to find any potential surprises a little earlier.