When using the OpenXRFbRenderModel node, the controller model and albedo texture are correctly applied. The other textures (roughness, metalic, normals) are not applied. This results in a shiny controller model that does not reflect quest controllers accurately and may distract or take a user out of the experience.
Examples
Quest Plus controllers should appear mostly matte, except for triggers.
Quest Pro controllers should appear similarly
[!NOTE]
Tested with the Quest 3 and Quest Pro in the Mobile renderer. Not tested with Quest 1 or Quest 2
When using the
OpenXRFbRenderModel
node, the controller model and albedo texture are correctly applied. The other textures (roughness, metalic, normals) are not applied. This results in a shiny controller model that does not reflect quest controllers accurately and may distract or take a user out of the experience.Examples
Quest Plus controllers should appear mostly matte, except for triggers. Quest Pro controllers should appear similarly
Steps to reproduce
OpenXRFbRenderModel
nodes as children ofXRController3d