GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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3.0.1 not working on vive focus 3 #206

Open TrevorBlythe opened 2 months ago

TrevorBlythe commented 2 months ago

When I export with the old 2.0 xr vendors plugin it works on the HTC vive focus 3. When I export with the new 3.0 xr vendors plugin the app doesn't start.

Ive tried it on 4.2.2 and 4.3, the old plugin works on both.

Im trying to get pass through to work on it so I tried to upgrade but it just doesn't start the app.

dsnopek commented 4 weeks ago

Unfortuntately, I don't have a Vive Focus 3 to test with. I do have a Vive XR Elite, which is working fine for me on 3.0.1 with Godot 4.3.

One thing to check: the export options for 3.0.1 have changed, and now when you use the Khronos loader, there is a setting for the vendor:

Selection_226

Do you have this set to "HTC"?

Looking at the code, this needs to be set to "HTC" for an HTC-specific line to be added to the AndroidManifest.xml.

If changing that doesn't work, see if you get any useful information via adb logcat