Closed robherre closed 1 year ago
@robherre are you using the Vulkan renderer? We're still waiting on a driver update on the PICO so for now try if it works with the OpenGL renderer.
How I select the renderer in Godot 4.0? I'm using Mobile renderer both in main screen and in project settings.
Thats likely the Vulkan renderer, you need to select compatibility from the dropdown in the top righthand corner:
It works! I can see the image now but the controllers not responding.
It works! I can see the image now but the controllers not responding.
Make sure to check with the new Godot beta that was just released (beta 17 I think). There were a bunch of export regressions introduced including one that broke the action map.
Great! With the simple example it doesn't works. But with OpenXRTools it does! Maybe I skip some code for the controllers.
Now that I have a PICO I could test and indeed it seems to work nicely. Even made a video about it :) https://youtu.be/ZckQ-6ocHrI Closing this issue
I follow the instructions in the video: https://www.youtube.com/watch?v=wDXnsy2IH1A with Godot 4.0 Beta v16 and PICO 4 VR glasses.
It works with SteamVR and PICO Link (Streaming assistant), but when I export the project to Android (always following the instructions of the video it doesn't work.
After a few seconds loading the PICO glasses show a image with ground and "sky" and a second before closes.
If I do a Remote Debug Godot shows the message ("platform/windows/display_server_windows.cpp:1008 - Condition "!windows.has(p_window)" is true. Returning: Point2i()") 44 times or more.