Open goatchurchprime opened 9 months ago
Here's a section from the Quest2 where I have a panorama sky set from an image with metalic=0.96 roughness=0 (running mobile renderer).
This is the same exact code running as deployed on my Android phone
So it must be a mobile-VR problem, not a mobile Android problem
(Same problem of no skybox reflection on the Pico4 as well.)
This is (was?) an issue in Godot itself, I think it has been fixed.
Here's a section from the Quest2 where I have a panorama sky set from an image with metalic=0.96 roughness=0 (running mobile renderer).
This is the same exact code running as deployed on my Android phone![image](https://github.com/GodotVR/godot_openxr_vendors/assets/677254/4885f175-43ea-46b7-ba64-68f1cf0d9bc6)
So it must be a mobile-VR problem, not a mobile Android problem
(Same problem of no skybox reflection on the Pico4 as well.)