GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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Metalic materials don't reflect the skybox #59

Open goatchurchprime opened 9 months ago

goatchurchprime commented 9 months ago

Here's a section from the Quest2 where I have a panorama sky set from an image with metalic=0.96 roughness=0 (running mobile renderer).

image

This is the same exact code running as deployed on my Android phone image

So it must be a mobile-VR problem, not a mobile Android problem

(Same problem of no skybox reflection on the Pico4 as well.)

BastiaanOlij commented 4 months ago

This is (was?) an issue in Godot itself, I think it has been fixed.