Closed BastiaanOlij closed 1 year ago
Result of discussion on Godot chat is to combine the loaders in a single repo. We're updating this repo to indicate this. Currently only the meta loader is present but others will be added soon
Could we also place all aar files in a shared folder? I think this would simplify documentation and deployment:
android
\- plugins
|-GodotOpenXRMeta.gdap
|-GodotOpenXRPico.gdap
\-godotopenxr (or GodotOpenXR for consistency?)
|-godotopenxrmeta-debug.aar (or -release, we don't need both; I'd prefer the latter)
\-godotopenxrpico-release.aar
We've followed through with this and are slowly building this out.
One of the suggestions made was to combine all the loaders in one repo? That would mean renaming this repo to
godot_openxr_loaders
and altering the scripts so we build multiple AARs, one for meta, one for khronos, potentially one for PICO?Then this can be uploaded as a loader pack to the asset library and users can just enable/disable them.