GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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Combine all loaders in a single repo? #6

Closed BastiaanOlij closed 1 year ago

BastiaanOlij commented 1 year ago

One of the suggestions made was to combine all the loaders in one repo? That would mean renaming this repo to godot_openxr_loaders and altering the scripts so we build multiple AARs, one for meta, one for khronos, potentially one for PICO?

Then this can be uploaded as a loader pack to the asset library and users can just enable/disable them.

BastiaanOlij commented 1 year ago

Result of discussion on Godot chat is to combine the loaders in a single repo. We're updating this repo to indicate this. Currently only the meta loader is present but others will be added soon

rsjtdrjgfuzkfg commented 1 year ago

Could we also place all aar files in a shared folder? I think this would simplify documentation and deployment:

android
\- plugins
   |-GodotOpenXRMeta.gdap
   |-GodotOpenXRPico.gdap
   \-godotopenxr  (or GodotOpenXR for consistency?)
     |-godotopenxrmeta-debug.aar (or -release, we don't need both; I'd prefer the latter)
     \-godotopenxrpico-release.aar
BastiaanOlij commented 1 year ago

We've followed through with this and are slowly building this out.