GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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There is no option to enable the plugin #69

Closed AdversaryAvery closed 7 months ago

AdversaryAvery commented 7 months ago

I am missing the option to enable the plugin, so the Action Map is unable to open

BastiaanOlij commented 7 months ago

The action map is enabled by enabling OpenXR in the project settings.

This plugin missing the enable settings likely means it was installed in the wrong place.

AdversaryAvery commented 7 months ago

Thank you. I will reinstall and try again

AdversaryAvery commented 7 months ago

This seems to have solved the issue

x3haloed commented 5 months ago

This seems to have solved the issue

Any help? I'm on macOS. I've installed once from the AssetLibrary and once by hand. Still no option to enable the plugin.

x3haloed commented 5 months ago

Update ... I noted that you migrated over to C++ for 2.0.3. I installed 2.0.2 instead and it works. I'm guessing that the binary for macOS aarch64 is missing or there's some other problem with the C++ binaries.

m4gr3d commented 5 months ago

@x3haloed you should not need to enable the plugin for version 2.0.3 and higher as it's automatically enabled. Take a look in the export settings and you should see the options exposed by the plugin