GodotVR / godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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Add keyboard models to XR_FB_render_model extension wrapper #77

Open devloglogan opened 7 months ago

devloglogan commented 7 months ago

76 Adds in an XR_FB_render_model extension wrapper and corresponding OpenXRFBRenderModel node. There are two controller models and three keyboard models, but only the controller models are supported at this time (as tested on Quest 2 and 3).

To support at least the virtual keyboard model, the XR_META_virtual_keybaord extension will need a wrapper implemented.

Once keyboard models are supported, be sure to add their paths as suggestions to the get_suggested_render_model_path_names() function in openxr_fb_render_model.cpp.

dsnopek commented 7 months ago

I think the keyboard models we already see listed as valid paths might depend on the XR_FB_keyboard_tracking extension